Sunday, 27 February 2011
The best demonstration games was won by Loughton Stroke Force with a beautiful WW2 next to us. There were even actual sewers built into the boards. It looked wonderful.
The best participation was a clever little game based on the raid on Taranto by the Royal Navy on 1940. A simple board with mono-chrome harbour to give the night feel and some nice models with clever interchangeable height markers. A really simple set of rules that were fun to play and hosted by some enthusiast and knowledgeable club members who thoroughly deserved the prize.
Our first game was an annihilation mission which I feared would play into the Daemons hands. Luck began to play to my advantaged though as the Bloodletters and one of the Daemon princes tied to deep strike near my men and failed so I was able to place them far from my troops. However his Plague-bearers arrived near my Dark Reapers and immediately attacked the Howling Banshees who had deployed to defend them. Despite the power weapons the great toughness made this very difficult.
This however freed up the Masque to attack the Reapers themselves while the Scorpions dispatched the surviving Daemonettes after they had been whittled down by Guardian fire. They then joined the Shining Spears in destroying their second Bloodthirster (they had destroyed one in the game against the Warlords) before moving on to help out the Banshees.
As they pushed into the defensive line the game came to an end with victory for the Eldar.We had time for a second game, this time based around capturing objectives. After a vicious and bloody fight involving numerous close combats both sides were decimated and neither could claim victory, although as I had the only unit of troops on the table I claimed I could actually win while tar Daemons could not.
Sunday, 13 February 2011
Below:The honour guard in gold and Librarian in blue
Below: The complete force, with half having received a spray of blood red from above to rich up the colour and provide some deep shading where the foundation red shows through.
Below: Death company finished except for bases and Army painter. Detail picked out and some hard edge highlighting applied to weapons and armour, but otherwise flat colour.
Below: A Death company member (the flash has changed the colour slightly)
We generated a fairly open table and I found myself as the defender in a fighting withdrawal, so promptly sent all those half tracks I had to the rear so they didn't get killed. As engineers with some supply trucks I was able to string some minefields across in front of two of the objectives and hid the last behind a river.
The British advanced and I immediately sprung my ambush using my platoon of Stugs which devastated one of their Cromwell platoons. We continued to be able to slow down their advance with the fire of these Stugs for most of the game while our infantry stayed dug in with their heads down other than the occasional, and unsuccessful, although amusing attack launched using Goliath remote controlled vehicles. The reluctant nature of 7th armoured was really making a difference if we brewed them up, and our single mortar tubes where enough to pin down and delay their infantry support too.
However time was not on our side and we had to start removing some forces and the British bravely launched their self propelled artillery forward to give them some more manoeuvrable units, and with all the command stand making the unit stronger the few losses the vehicles took, led by the 2iC, didn't break them and they pushed pass the minefield and closed on the objectives, but too late as they were removed.
Meanwhile they had managed to cross the stream with their Cromwells and were threatening the one objective we could not remove. As their final turn arrived it looked like victory was to be the Germans, but I managed to fail a save and have a stand machine gunned out of its foxholes. Now began the first of three critical dice rolls. The first was the platoon morale which I managed to pass. Next was the start of the 8th and final German turn, first was a last man standing roll for the platoon that has taken the loss which I failed, removing the platoon. Worse this meant I had to take a company morale check, which I promptly failed, meaning we just fell short of checking victory conditions in turn 8 which would have given us victory.
A hard fought and really enjoyable game. Now I just have to find a way I can afford all those half tracks for myself!
Saturday, 5 February 2011
Rick and Steve D saw each other across the table again, this time with Rick conducting a fighting withdrawal which he did successfully, holding the British advance.
Steve K played the role of the British while Steve H and Simon attacked him. First was a breakthrough by 21st Panzer. After some initial bad luck the Germans were on the back foot and defeated, a second attack by 15th Panzer met with similar results, although got very close.
Finally on the third table Chris D and Duncan conducted two excellent defences with 90th Light, first against a South African infantry attack which they decimated, and then against an armoured attack which pushed them closer, but they still held.
With the first round of battle almost completed, no attack had yet been successful, but, I hope tellingly, the British lost a number of support units and had a number of units battered, while the Axis forces came off slightly better. All that is left is for an Italian attack on Tobruk and then the exploitation moves and turn 2 will be complete.
Rick met Steve D with a meeting engagement and by pressing forward managed to win his battle. Steve H and Mike took on Steve K in the same mission, but this time the Allies seized the initiative and won the day. So with one battle left this would be the decider. And with each side having decided which table they would fight on without knowing their opponent I came up against my old adversary Luke.
However it was not to be my evening as Luke was defending with numerous 2 and 25 pounders in a Cauldron scenario and all I had was armour to throw at him, which I valiantly did, but to no avail. The British had won the first battle and held the Italian attack.
This left the supreme commanders to make their next moves. I fortunately won the initiative for the redeployment phase and was able to deploy the Germans and Trieste using the escarpments to extend my lines to prevent any further unopposed British attack. As we moved on to out combat actions I launched 21st and 15th panzer into attacks on the British right, while on their left, south of Tobruk they attacked Ariete and 90th Light divisions. These battle would be resolved on the Sunday.