I am going to try and keep you up to do date on my painting with some pictures so you can see how I do it. However I have failed already as got too excited and assembled them and base-coated them with white Gesso primer before I even remembered. I then got out my airbrush and my new spray booth (thanks mum and dad!) to lay down some base colours. I did everything a medium grey except for the Zeppelin body that is green. The plan is to stay quite close to the Spartan games own schema as I like the black and white dazzle patterns on them. However the aircraft are going to be more WW1 with each squadron having its own colours so I can distinguish them (and a Red Baron ace somewhere mixed in!) . The bombers I am still undecided about, I have sprayed them grey but might try and look for some pictures of Gotha bombers and go with their colour scheme. The only thing I had any problem with is the little frigates that are so light they kept taking off when I tried to spray them, even at low pressure!!
Friday, 31 December 2010
Tuesday, 28 December 2010
Let me know what you think.
Thursday, 23 December 2010
He borrowed my Daemons and some of my Beastmen a proxy units to try out a fully fledged Daemon army. I took two armies with me, a knightly order based army led by Kurt Helborg and an infantry army similar to the one I had used against Mike a while back.
In the first game I used the knights and after some initial manoeuvring for position I launched my attack. Unfortunately some of my charges fell short and I found my self embroiled in combats with my flanks exposed. On the right my Pistolliers had fallen to the seekers and my small units of knights was struggling to hold off the two fiends. On my left I had fallen short of the horrors and the Bloodletters, but manage to get the unit with Kurt into the Dameonettes, but failed to wipe them out. The Bloodletters then followed Skulltaker into the flank, only to be charged in the flank themselves by another unit of knights led by Ludwig Schwarzhelm. This titanic battle continued until Kurt fell and then the rest of the Reiksguard shortly followed leaving the Daemon victorious.
The second game saw me take my infantry army in a battle of the pass. I actually found this slightly problematic as my army could not deploy successfully in the narrow defile. and it didn't get better from then on. My cannon was ineffective, the knights choose to flee from a charge by a fiend and rolled a double 1, getting eaten for their troubles and leaving my right flank dangerously exposed, although the archers on the other flank did a better job against the chaos furies. Although the flagelants held up the Dameonettes, the seekers poured round the flank and threatened to fall upon the rear of my line. On the other flank the Greatswords managed to hold the fiend and cut down the Masque.
In the centre, once again a titanic battle occurred. I had misjudged my angles and a fiend had pounced on the flank of my free company cutting them down and falling into the flank of my halberdiers. Frontally charged by the Bloodletters, I retaliated with a supporting charge from my swordsman. As Daemon and man hacked and slashed the casualties mounted and no-one know who had the upper hand until the final tally, when it was found the Empire had lost by a considerable margin, and failing their leadership fled and were cut down. All that was left was for the seekers to destroy the handgunners, and all that was left was the valiant Greatswords, surrounded ion all sides by the varied forces of chaos and with no hope but for a brave but futile last stand, we ended the game.
Two great fun games that reminded why I enjoy games against Duncan, Often defeats but I always learn form them and he is a very astute opponent that keeps you on your toes and always provides a challenge.
Saturday, 18 December 2010
Tuesday, 14 December 2010
Sunday, 12 December 2010
Having filled the holes in one end with a bit of filler I then drilled various patterns of holes in them and glued cocktails sticks in to them for the posts. I will then need to texture and paint the bases before adding the barbed wire itself. I have gone for a number of different styles, some straight and zig-zagged concertina wire, a lower level tangle pattern and some mounted on 3-sided pyramid frames. This give some 10 sections (just over 5 foot), so I used the last couple to make some breached versions, I will add detail when I texture the base, but will have one by cratering and one by tank tracks.
Tuesday, 7 December 2010
Based loosely on the Gazala battles it saw a British force defending against a combined arms attack form the Italians, hoping to hold out until their armour forces arrived. The table was set up in an L-shape with the objective being the corner of the L and the Italians advancing in two forces along each length into the British lines.
Andy and I commanded the Italians and decided to concentrate in one area, although we still had to place a third of our forces on the other axis. We sent the reconnaissance squadron with an infantry company and a battery of 75s down the minor axis, and the remains of the infantry battalion, two tank companies, an engineer company and some 100mm howitzers along the major axis.
Initially we moved rapidly across the open desert. Andy, commanding the minor attack encountered a single MG section, but due to poor command and control struggled to keep the momentum forward and take advantage of this light resistance.
Meanwhile on the other axis I ran into two infantry companies with anti tank guns, one on either flank of my advance. Their opening salvos caused heavy casualties and stalled my advance, as artillery and the Desert air force joined in the attack on my armoured spearheads.
After this sustained attack the Italians began to get reorganised and combined armour and infantry forces suppressed and drove off the anti tank guns and then attacked the supporting infantry and secured their flanks to resume their advance.
The other Italian force had moved up and begun to encounter heavier resistance as it located the dug in British, but was making some headway on their left flank, but not on the right. To support them the other force was able to redirect some infantry and the engineers to descend on the rear of the British forces, led by their flamethrowers.
The British re-enforcement began to arrives in the form of a mixed battalion of Honeys and Grants. The Honeys immediately deployed and began to engage the Italian armour in a fight that would rage for the rest of the battle as neither side had a decisive advantage until near the end when the Italians managed to bring some Sevormettes into the battle.
The Grants proceeded behind the British lines to swing and take the Italian armoured advance head on. Covered by some 90mm AA guns mounted on Lancia trucks the first Grants to appear were smashed under the weight of the shot and the survivors fell back behind the front line.
Everywhere the Italians were pushing forwards and the British line was crumbling, and eventually broke. Although battered the Italians had won a famous victory against their opponents.
Also on today was a Flames of War Omaha beach landing game that looked action packed, although I don't recall the outcome.
Steve and I took the Bone Griffons (undead types) and Luke took the Iron Dwarfs (who are, well, dwarfs!). Lukes fleet was the typical naval dwarf force of steam driven ironclads with plenty of artillery, some in turrets. Out force was a little different. We had oared galleys which we chose to fit with trebuchets and undead Orcas which we could use to tow out vessels for a turn of speed or send into ramming and boarding (by spreading disease) enemy vessels. Another key part of the rules is a card system. The decks are fleet specific and consist of a predefined mix of cards, some common to all fleets and some specific and add a nice little change to the style of the game.
In the first game Steve and I scored a decisive victory, with some cards that enhanced our shooting we hammered the enemy battleship with long range trebuchets fire while we attacked the small frigates with the Orcas and sank them easily. We then turned our fire on the destroyers and destroyed them before laying the Orcas along side the damaged battleship and the last crew succumbing to disease from the animated carcases.
We had time to play a second game so we swapped our trebuchets out for gun decks (a craft piece of magnetising Luke and I had done) and the Dwarfs took some submarine and an airship. Disaster struck from the off. The Dwarfs went first and used there enhanced gunnery card to target one of our cruisers with the combined fire of a squadron of frigates. With a lucky roll it exploded taking its sister ship down and damaging the battleship.
As the battleship limped forward to close the range the Dwarven destroyers and frigates closed and destroyed the other undead cruisers. Although the Orcas dealt wit the submarines the battleship was damaged heavily and under the combined cannon fire of the opposing fleet was smashed to drift wood. 1 game all!
These were fun rules and it will be nice to start tweaking the fleets and trying some different scenarios and adding some terrain to manoeuvre around. Luke has also ordered their Dystopian wars, a steam punk Victoriana game with blimps and airships, presumably with a similar mechanism that should be fun.