Tuesday, 28 June 2011
My armoured cars rushed across the table to sit on the objective leaving an impressive trail of dust.Meanwhile the mass of Italian armour descended on the scattered British infantry and began to drive them back from their positions.Until they found themselves surrounded and were cut down by the tanks and another Axis victory was recorded driving the British forces North into another pocket.Our second game was far closer as played another cauldron battle, following our now familiar process of grinding each other down and trying to avoid defeat until the enemy broke, which they duly did, resulting in another pocket of allied troops destroyed or captured.
A longer write up of future games will be posted when I take some pictures and don't leave it so long to write up the games!
Monday, 6 June 2011
The supporting armour from the DAK swept forward into a battery of 2 pounder portees. However there heavier guns and the massed fire-power I bought to bare on the enemy artillery reduced their anti-tank ability and enabled the Panzers to drive across the British positions and claim victory.
Our second game saw a German force attack more British armour and artillery support in another cauldron battle. Again the British kept their heavy artillery hidden until the last minute
This time it was much tougher as the force were far closer matched, and there were some nervous moments as two platoons of Stuarts arrived on the flanks of the Panzers. Fortunately their shooting was inaccurate, but then so was my return fire. The next exchange of fire was much more even.
In the end the Germans gradually crept forward, pouring fire on the British positions and managed to claim a narrow victory, although in the campaign we drove the British back, we lost the Panzer regiment which was a major blow.
Saturday, 4 June 2011
On Friday Steve K and I set up to play the first two attacks against the cut off British while Duncan commanded a German defence against an attack by the New Zealanders near Bardia. Duncan managed to hold off the British although it was a tough fight.
In the first game the isolated British Armoured regiment found that being out of supply reduced their strength while Ariete launch all 3 of its tank battalions against them. With the few British deployed in an arc during a cauldron battle I deployed a big arc of tanks against them. My superior numbers meant I could afford to sit and let the British come to me and destroyed them in short order by massed fire-power for a decisive victory, wiping out the British regiment in the campaign.
In the second game I attacked the second isolated British regiment with a force of Bersaglieri, supported by some heavy guns. In a breakthrough mission with an immobile force this could have proved problematic, but the allied commander made a mistake and deployed his armour forward, so I was able to deploy no less than 12 guns ranging in calibre from 47mm up to 100mm against them and destroyed all but 1, which sensibly was abandoned as the crew fled.
The rest of the battle was a little tougher as I ground forward under fire and tried to push the British infantry off the objective, but when their supporting armour turned up and also fell to my anti-tank guns victory was inevitable and once again the Italians were victorious, destroying another British regiment. The next game was scheduled for the following Sunday where I would attempt to wipe out a larger, but now totally isolated British force to decisively swing the campaign in the Axis favour by wiping out a large part of the allied armoured forces.
Wednesday, 1 June 2011
And it was a struggle! Chris fielded a pair of giant spiders, but they actually were the least of my worries. He also had 4 units of 40 night goblin archers. And these caused me serious issues. Using volley fire they could chuck out 30 shots a turn, and if I tried to actually attack them, unleash 3 fanatics each.
And this was my downfall. My largely unarmed Beastmen suffered under unending missile fire. It may only be S3 against T4, but with the number of shots the odds were in the Gobbos favour. This was not helped by the unerring accuracy of their bolt shooters bringing down my giant, and failed charge rolls for my minotaurs exposing them to more fire so neither of my elite units even made it into combat.
Although my general on his chariot managed to cleave through a couple of units with some support the rest of my army fell. The only upside is the enemy shaman-general managed to blow himself up repeatedly and give away some valuable victory points. Hopefully the results for the rest of the league will improve!
We rolled up the caught at anchor scenario with my Prussians being caught. The FSA swept forward and then sped into range and unlashed a devastating opening salvo, destroying the majority of frigates.
Although some of my ships then managed to get under-way and a viscous fight started in the mouth of the harbour as my battleship demonstrated its awesome short range firepower by returning the favour and wiping out the enemy frigates, while the cruiser from both side suffered in a mutual exchange.
The enemy battle ship and its supporting scout airships bombarded my sky fortress from range with rockets leaving it badly damaged and aflame and as the game proceeded the situation did not improve and the Prussians were defeated.
In the evening we played a Napoleonic Naval game with Langton Miniatures Signal Close Action rules. The purpose was to try out proper squadron orders and the increased strategic movement,. With all this it was not massively exciting as there was little fire exchanged but I liked some of the rules mechanisms. The multiple dice rolls for the entire turn was nice, but I felt some of the tasks seemed overly complicated for something intended for multiple vessels, they would appear more appropriate for single ship actions. I'd like to play them again before I pass judgement now we know what we are doing properly.