I swept my line forward pivoting on the building to close with the Dark Elf line. I came under heavy bow fire and magic as I advanced and my charge rolls seriously let me down. My Bestigors charged forward twice and turned around and charged back after the Shades once, and never moved more than 3" for their failed charges!
However despite my chariots being shot up quite badly they charged into the corsairs and crossbowman and managed to break and chase down both of them. However the Gors got caught up and eventually cut down by the enemy sorcerer, angered by the nearby alter of Khaine and protected from harm by the pendant of Khaleth.
My General had his chariot shot from under him, but at least managed to kill the Shades so he made a slight contribution.On the other flank my reserves arrived and the Giant failed to charge the chariot while my Minotaurs also failed to charge. The Giant was charged by the chariot but survived and managed to crush it before charging in and inflicting heavy casualties on the cold one riders, who then brought him down. The spearmen and their assassin charged the Ungors I had positioned to cover the flank of the Minotaurs, discouraging anyone charging them previously with mind-razor so they where strength 7!
However without the spell to enhance them, they fled and failed to rally, leaving the table. The spearmen redirected into the Minotaurs and fought them to a draw, but with a musician they won, and the Minotaurs failed their break test, fled and also failed to rally, leaving the table very ignobly. Despite bombarding the spearmen with magic I could not break them and the game drew to a close.
I was defeated, and by more victory points than expected, but felt a lot closer and I was pleased with how my tactics worked, even if some key dice rolls let me down too badly to be able to compensate for.
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