Tuesday, 6 March 2012

Club Night 2nd March

Luke, Steve and I played an early war Flames of War as our first test of the new 3rd edition of the rules. I took an infantry force, supported by all 12 of my new tankettes and Luke took a Jock column with Steve assisting him.

With two relatively immobile forces and a meeting engagement scenario this was always going to be a slow game. The British sat back, while I attacked with my tankettes on both flanks and initially made really good progress with massed machine gun fire and the limited anti-tank the British had. As I closed on the objectives it all went wrong though.

Under massed rifle fire I rolled massed of 1s and 2s and saw many of my tankettes stopped in their tracks or destroyed in the ensuing combat. Having been neaten back I launched an infantry assault on my left flank, but this met similar resistance.
At this point I know I was near to breaking and pulled back to try and stem the British counter attack, which was then launched and, with the loss of my CO, when I did reach breaking point they one.

I actually found this a very frustrating game as I was forced into attacking in what should have been a meeting engagement, and instead was an attack by me on an equal force that was really doomed to failure from the start.

On a more positive note I think the 3rd edition rules are exactly what a new edition should be. Eased by the fact 2nd edition players got a free copy, I think the club was always going to move onto the new edition, but I think this is a good thing, all the changes are for the best and see to properly evolve the rules, rather than changing for the sake of a new edition. The only thing I am less happy about is the auto-range in for aircraft. It makes sense in most theatres, but in the desert with no terrain to hide in they can become very powerful, especially when with the Italians I have very little AA compared to the Germans and, especially, the British Bofors.

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