I managed to use Candy and her run away home ability to grab the objective and leg it and I also used the Dreamer for the first time, and although I will need to refine him a bit, found him easier to use than Pandora and very enjoyable. Using his I can fly ability to rush across the battlefield and then summon a teddy and Lord Chompy Bits straight into combat is some awesome alpha strike ability and makes the force feel very manoeuvrable which always suits my style of play.
Monday, 24 October 2011
There seemed to be less game and more traders, which is good for shopping, but not so great for inspiration, which again I found sorely lacking. Again there was nothing that really grabbed my imagination, which is not to say there were not some good looking games, they just retrod the same old themes again, albeit very well.
There was one exception, I got a chance top play the new Hammerin' Iron rules from Peter Pig and will definitely be investing in them and some ships at Reading next month. I did some shopping, but it was not very exciting! Figure case galore! All from the excellent kaiser Rushforth range, I got case for my Helldorado, Malifaux, Blood Angels and nice little bag for my Dystopian wars. One of those not exciting but essential purchases, like paints and brushes.
The sniper scouts started on table and John-Paul took the first turn landing two tactical squads right over deep in to my table edge with the land speeders sweeping forward to support them. I bought my assault squads on, one attacking the marines in the centre and one beginning to flank the enemy.
A viscous close combat developed in the centre with my assault squad eventually re-enforced by some death company against tactical squads and some terminators. I was eventually defeated but had inflicted heavy casualties on my opponent.
On my right flank I found my flanking squad caught up with the drop-pod landed terminator in a prolonged combat as I failed to defeat it. However the death company with the Chaplain who had dropped in to support them were attacked by a scout squad they quickly dispatched and they moved off to support the attack on the enemies rear.
I dropped the veterans into the enemy centre and saw off my opponent and hurried to try and attack the snipers, but had to go to support the the final assault squad. This combat finally swung against me and the game ended with the objective on my table edge not held by anyone, the objective on the left also not held by anyone as I was still unable to defeat the dreadnought and move to take it, while the objective on the Dark Hunters table side was held by the scouts and my surviving marines in the combat on the far side were too far to contest it so I suffered a defeat after a close, enjoyable game.
Saturday, 15 October 2011
I used my reconnaissance move to hurry my motociclisti into the town to my rear and occupy it ready to repel the flank attack
Luke through his armour at my forces, but a combination of 47mm gun fire and the amazing pluck of my fearless conscripts in the front line they defeated the first attack.
I then began to hammer the artillery with air power and my own artillery. By now my reserves had started to arrive, but the other element of the jock column appeared to be lost in the desert.
I even was able to launch my tankettes (my new favourite unit along with the mid-war L6 light tanks) against the 25 pounder battery. This proved the last straw and the battered attackers broke.
So the Bersaglieri had been victorious and are now on the attack and ready to push forward to Egypt.
After this shorter than expected game I tried to introduce Luke to Malifaux with a basic game. He took my Lady Justice crew and I tried out Pandora for the first time. And she is touch to play. Initially I seemed to have the edge with my multiple moves and distance spells, but once I got in too close Lady J and her Marshalls did what they do best and dispatched my physically weaker crew with ease.
Sunday, 9 October 2011
The flanking troops hurried forward with tankette support and managed to destroy the universal carriers sent out to meet them which prevented their reconnaissance move. In the centre the armour force advanced on mass.
As the flank attack pushed forward we unfortunately lost our coastal artillery trying to move it into a less exposed position. Despite coming under artillery fire the Bersaglieri pushed on with their own artillery providing support. But now I failed possibly a key roll as I failed the motivation to perform an avanti move and dismount to enable me to assault the pinned down defenders.
With this failure and the appearance of the RHA 2 pounders in the centre we were on the back foot and beginning to take unsustainable casualties and eventually our company broke before we could threaten the British withdrawal.
I managed to actually get the Dystopian wars ships not just primed but painted to completion and army painted then when I got home, ready for basing and flat-coated. They are looking good and I will bring some photos when they are finished.
Saturday, 1 October 2011
The rules played so well and quickly we actually managed two games. In the first the enemy deployed all their infantry on one side and their cavalry on the other. Our cavalry promptly engaged theirs in a mutually destructive and very brief melee. All that was left was our light cavalry. This covered our flank as we advanced and moved to encircle the enemy. With their infantry pinned in and surrounded on one flank they admitted defeat and we stared our second game.
This time the enemy deployed in a more concentrated position, but again refused to advance on us, forcing us to advance and attack their infantry behind a stream. We made good progress before eventually being pushed back. Meanwhile under a new commander, their cavalry moved round our flank and defeated our own cavalry and begun to roll up our flank and threaten our legionaries rears so this time we were defeated.