We rolled up the caught at anchor scenario with my Prussians being caught. The FSA swept forward and then sped into range and unlashed a devastating opening salvo, destroying the majority of frigates.
Although some of my ships then managed to get under-way and a viscous fight started in the mouth of the harbour as my battleship demonstrated its awesome short range firepower by returning the favour and wiping out the enemy frigates, while the cruiser from both side suffered in a mutual exchange.
The enemy battle ship and its supporting scout airships bombarded my sky fortress from range with rockets leaving it badly damaged and aflame and as the game proceeded the situation did not improve and the Prussians were defeated.
In the evening we played a Napoleonic Naval game with Langton Miniatures Signal Close Action rules. The purpose was to try out proper squadron orders and the increased strategic movement,. With all this it was not massively exciting as there was little fire exchanged but I liked some of the rules mechanisms. The multiple dice rolls for the entire turn was nice, but I felt some of the tasks seemed overly complicated for something intended for multiple vessels, they would appear more appropriate for single ship actions. I'd like to play them again before I pass judgement now we know what we are doing properly.