The scenario was very interesting, with the confederates needing to get across the table and cross the turn pike for a victory, or bring it under musket fire for a minor victory. Although they had a numerical advantage it was not that simple as turns 4 and 5 where dusk, applying a -1 modifier (on a D10) to command rolls, reducing all firing to 6" and command distance to 9". From turn 6 to the end of the game in turn 9 it was dark with a massive -2 modifier on command, half movement and command and firing limited to just 2".
Steve started with the cavalry and on table infantry and I took the reserves, mostly because one brigade was commanded by a Jackson! The cavalry moved forward and dismounted screening our right, with the infantry advancing on the union regiment on the wooded hill in the centre. My first reserve unit hurried forward and the artillery unlimbered on a nearby hill to make maximum use of its range for as long as possible.
My infantry moved forward to a small wood and started a firefight with the enemy cavalry who had been driven behind the woods by my artillery and dismounted. In the centre Steve launched his first attack, but was repelled. As my forces moved up Steve launched a second, more successful attack and pushed the enemy out of the woods.
In the fading light the Confederate pushed forward, although one of my divisions seemed to be a bit lost (the negative modifier to the manoeuvre rolls makes a difference, even with fresh units, when you roll 1's!). My other division finally pushed forward, while Steve consolidated his gains in the centre. On the right flank the Union had decided to advance and had attacked and driven back our cavalry.
By the time darkness fell we were able to attack without the defenders getting supported due to the reduced fire ranges. Although the Union had moved round our flank, the darkness and the intervening rivers slowed them down from turning our flanks, while Steve had attacked and overrun the Corps artillery, while I had pushed through and taken the orchards adjacent to the road.
Steve pushed on and I launched a final attack. Although our troops were getting battered we had driven the majority of the Union back and were across the road, and with just one turn left the Union conceded that there was no chance of them driving us back and it was more likely we would wipe them out, so the Confederates took the victory.
This was a fun little game and showed that you don't need a massive table and lots of troops to do a game and I look forward to playing one of the other scenarios in the series that Colin had soon.
No comments:
Post a Comment