It started badly for me with my unreliable units not moving, once I got them moving I made slow progress, and even blundered ordering my gun, so four turns in it had retreated back to where it started! The other Russians were not doing much better, making slow progress, although their artillery was proving surprisingly good at suppressing the enemy artillery with counter battery fire.
We finally pushed forward to the tiny units of skirmishers holding the ground ahead of us, only for them to fall back, although we eventually caught them. By now Bob had arrived and was having about the same luck we did in getting his force across the bridge on the post road and deployed ready for battle.
Then my sailors suddenly got three moves and swept up the ridge behind Lyndon's troops, attacking and destroying an artillery battery on the flank and a unit of skirmishers. Meanwhile some of the main British force had advanced and Lyndon was valiantly fighting it off on the road up the hill, however he then launched a counter attack, which was repelled with a unit destroyed and the supporting units streaming backward.
On the other flank Bob had made it up to the high ground and was gradually forcing Ben back, although Lyndon was giving spectacular support from his artillery and rifle armed battalion, the British refused to break (rolled double-6 twice for break tests at a hefty -4 modifier).
By now the evening was advanced, and with the French and Guards coming up, while the Russians were battered ad quite spread out, it did not look like they would be successful and it was declared an allied victory.
This was a good scenario by Steve, although the skirmishers seemed a bit too effective (they were a tiny unit with a stamina of 1) and we will need review the rules and check we were doing them right.