Monday, 31 August 2009
Club Night 26th and 28th August
On Friday, Duncan and I dusted off Advanced Heroquest and had a little game. Other than Duncans quite appalling luck againnst my repeated critical hits it was not hugley memorable, but was a hell of a lot of fun. So much we are going to try and start off a campaign by doing one game a month on our tuesday nights. Lets hope we can actually keep it going.
And on a final note, I have finally buckled! I am not a massive fan of Space Hulk and was only mildly interested when it was announced, but those Blood angels figures are GORGEOUS! So I will be adding two more Terminator squads to my blood Angels army when it arrives later this week!
Club Night 22nd August
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On my left the Empire Captain on his Warhorse and the swordsman crashed into the herd containing my battle standard bearer, beat it and ran it down. The only advantage was the Empire general was now along way from where the rest of the fighting was going on. In the centre the knights charged and broke my bestigors, but luck was now on my side and they out ran their pursuers.
I rallied my Bestigors ready to face another charge from the knight and my ambushers arrived. The ambushers found the Empire artillery turned around and blew them away, but in the centre this time my Bestigors held and then turned the combat back against the knight and broke them and they fled, not to rally in the game. This was really the turning point, in the centre I had overrun into the volley gun crew, the Chariots had detroyed everything on my right flank, and my centre was turning to the Empire right.
The next couple of turns saw me break the remaining Empire units, the cannon destroy the volley gun by firing over its target unit and bouncing into the war machine, whose unlucky crew where being beaten by my herd. By the end of the game I had managed to pull back what looked like potentially a defeat to a victory as my forces closed in on the sole remaining Empire troops, the gun crew.
Thursday, 20 August 2009
Club Night 18th August
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Club Night 14th August
We then set up again and tried a second game. Below you can see the Daemons advancing on the Empire centre. You will notice on the left of the Empire line the unit that gave me all the problems, a Steam Tank! I just had nothing in my Army that could counter it, and once it had contacted a unit it was just a matter of time before it destroyed them.
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Club Night 11th August
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Tuesday, 4 August 2009
Club Night 31st July
Friday night saw myself, Luke and Ian, joined by Mark, to try out our first full game with the Impetus rules. Using the 10mm figures we have for POW/Vis Bellica, based on 60mm wide bases, we pitted Sarmatians against Romans. We mostly followed the army lists but freely ignored them to fit the figures we currently have.
Luke and Mark set up as the defenders with the Romans, securing their left flank with a river, and their large Cavalry command, consisting of a number of units of Cataphractii, no doubt manned by renegade Sarmatians. In in the centre there was an allied Warband command, and then two commands of legionaries with auxilla and artillery support. Against them Ian and I deployed the Sarmatians with our infantry levy on the centre, the young nobles and some nobles on our right, the majority of the nobles under our charismatic C-in-C on the left, with some light cavalry and skirmishers on the far left.
The game began by a general advance by both sides as we go to grips with the intricacies of movement, disorder and discipline, especially with the impetuous Sarmatian noble cavalry.
On our right Ian's Cavalry careered across the dry river bed in various degrees of order and swept away the first lines of Roman light cavalry, but the the rogue heavy cavalry began to get into action and it became a lot tighter. With both the opposing centre commands rolling double 1's for initiative they lost a level of ability and two poor commanders uncertainly glared at each other but did little else.
On the left flank I manoeuvred the light cavalry and skirmishers through the woods to try and turn the Roman line, while my Impetuous nobles headed off for the Roman legionaries. Coming under bow and artillery did not deter me and I crashed into the lines, destroying the artillery and chasing off the archers. Unfortunately this bought me into contact with the second line of the Roman commands, which was the legionaries proper. With the heavy darts (treated like Pilums) and their long spears negating my charge bonuses, I bounced, rather unsurprisingly, and was swept away as the famed legion advanced.
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Meanwhile in the centre the Warband finally burst into life against the Sarmatian centre. Although they creaked, they did not break, while one of the large war band units fell under hails of Javelin as they charged and then some sturdy dice rolling. This bought the turn to an end and time to tot up some loses. The Sarmatian general had fallen, braking his command, as was the other cavalry command on the right. In addition all out units took 1 loss to represent the impact of the loss of our dynamic commander. However Ian had done enough (all I had done was lose our C-in-C), by breaking the Roman Cavalry and Warband. All these losses and subsequent routs of command, meant that both armies had broken at the same time. The Sarmatian invasion of the Roman provinces falling back, while the battered force sent out to block them retreated to its forts.
We all really enjoyed this game. Although we found as we played we missed little nuances fo the rules, this is not unusual on a first run through, but the basics where quickly grasped, and above all were fun.
This will be my last blog for a bit as I am off to a wedding which will interfere with gaming!! However I am working on a Bf-110 for the Skirmish Wargames game at colours and once it is more than an indistinguishable pile of green plastic I wil post some photos.