Monday, 5 December 2011

Club Night 2nd December

I finally had the opportunity to try out the Culps hill scenario I have played with the skirmish wargamers (see here). With a few players for each side I was excited to see how it played out with some very different players.

The game looked like it was off to a positive start with Steve K hurling a unit of Rebs straight into the Yankees on the hill. But then Steve's recent luck reappeared and he not only managed to lose the combat, but then break completely, losing a unit in the first turn!

And the game continued in this vein for the southerners. They could not get their commands going, or if they did they were losing combats or being out shot. The union right took a long time to get going and did look like it might get in trouble, but eventually out shot its opponent and when they charged it was decisive. The middle of the Union line waited until the Confederates were hard pressed on their right (the Union left) and began to make a remorseless advance across Spanglers meadow and on to Culps hill.

By now on the Southern right they had been pushed back off Culp's hill and although we ran out of time to complete the game (probably fortunately as Rick seemed to be suffering from a case of very bad jokes that evening and was in danger of getting lynched - McDougals brigade as the flour of the union army - and that was one of the good ones!), and also as the Confederates were getting pushed back and could just about argue they hadn't been defeated, but I suspect it was just a matter of time.

Above: The Union right, Below: The Union drive the Rebels off Culps hill
Above: The Confederate left, Below: The Union retake the defences

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