Saturday 5 November 2011

Club Night 4th November

Steve K and I decided to try out the 7TV rules from Crooked Dice that he had purchased at SELWG after seeing them at Salute. Now my youthful years means a lot of the 70's jokes I don't get, but I follow enough to get an idea of the intention of the game and so was looking forward to trying it out.

I naturally took the bad guys, an evil boss, his henchman and a series of faceless heavies against a smaller (and female dominated) band of heroes. We set up the terrain to be outside and distinctly Scottish by using a few of the buildings from the Border Reivers game the club put on a few years back to get a nice busy table.

The first game was a rescue as the good guys tried to rescue a prisoner from my crooks. But it stated going wrong for the good guys from the start, I ended up with more action tokens as well as having more men and was able to quickly bring my guys against a smaller part of the raiding force and mercilessly gunned them down, before switching against the other part of the force and gunning them down too. A dreadful start for the good guys and certainly not good for the ratings!

The second game was a more simple reconnaissance mission and the good guys made a better start, clearing a couple of the objectives and taking out a few of the bad guys, but then my SMG armed heavies came into action again and gunned down the good guys. It was so bad one of the good guys ran out into the open to shoot down my henchman, with all her skills and gadgets she just needed a 2+ to hit, promptly missed and then despite needing a lot more to hit her in return machine gunned her down.

Despite a ratings calamity with the good guys getting taken out twice, they are fun, clever rules and with some more figures and tweaking the forces should make for some more balanced games. We did a few things wrong (you can't aim an SMG, one of the good guys with the melee skills could infiltrate so avoiding running the gauntlet of the fire) and the limitations of the figures (way too any SMG armed bad guys, although it did cost points), they showed some real strengths and I can see them useful for many other, personality driven, episodic type games.

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