Showing posts with label AWI. Show all posts
Showing posts with label AWI. Show all posts

Monday, 9 April 2012

Club Night 6th April

After reading a review over at Anatoli's Blog for the new multi-period skirmish rules Brink of Battle, I purchased them, and with the 54mm figures given to me by Mike, Luke and I gave them a run through. They are very simple in concept, everything is opposed D10 roll with added stat, but there is some nice subtlety in the way they actually play. I took some 2nd New Hampshire continentals and Luke took a force of Erbprinz Fusiliers.
We played three scenarios with our little forces playing each scenario in the rulebook once and used the campaign rules to link our games together and add a bit of fun. The game played really well and was great fun. We quickly had the rules memorised and could concentrate on playing the game which I always think is really important. It was pretty much even by the end of the evening with the Fusiliers just edging it with 2 wins.

Both sides had taken some casualties and this is something I am a bit concerned about as once a soldier gets a hit but is not wounded (the rules call this stunned), he loses cover bonus and is really easy to hit a second time and take out of the game. However I should quantify this by saying we marked the figures rather than lying them down. Also I think we were light on terrain. Luke also found a nasty combo that I am sharing so you can use and lose friends quickly! He had a marksman at +3 (the maximum bonus) and high combat and an officer with inspiring presence. This meant he could fire with a big plus to his dice, and then use his inspiring presence to reactivate the marksman and fire him again. Nasty!

Monday, 22 November 2010

Reading, Warfare 21st November

On the 21st I headed up to Warfare at the Rivermead centre in Reading. This would be a nice change of pace for me as it was the first show I have been to for a long time where I am not running a game so I would have time to look around and try out some games.

My first stop was the usual hellos and to catch up with the regulars and then to look at some games. I immediately ran into Mike and Les at the Peter Pig demo game of Washington's Wars. As Les was showing Mike how to play I joined in, and fortunate for Mike I did! The rules are usual Peter Pig style with tweaks to give that period feel and are good fun. Mike dallied on the left flank, while in the right I led the British forward, while the Indians swept around the American flank, carried the first objective and was descending on a second by the end of the game, while Mike was still short of even pushing back the Rebels he was facing.

Next up was a wander around and to look at some products and games. Again I found myself underwhelmed by the general material on sale. That is not to suggest it was lacking in quality, as the vast majority of traders now carry a wide range of high quality products. However they are all very similar and nothing really stands out from the crowd. I yearn to see something that is going to excite the gamer in me and really tempt me. AS it was the only purchaser I made were planned, some PanzerJager Is and L3/33s for our desert games.

As far as games go, it was a similar story. All very good and generally high quality, but nothing that really grabbed my attention and made me look a second time. The most memorable game was the skirmish wargamers fight around a stage coach. It had everything a game should, interesting terrain (rolling hills covered in teddy bear fur, looked stunning) and a strong focal point of the stage coach in the centre of the table. I know the 54mm scale helps, but these games are run once with items the members own, so really clubs that plan their games and build them together should be able to consistently achieve a similar standard.

For the afternoon I joined Robin in a participation game of his new Gruntz sci-fi rules being done in conjunction with GZG. I really enjoyed them, although 15mm they are small unit size. The game we played I controlled 3 vehicles, a bike squad, a couple of infantry squads and a large walker and that was plenty for a game. The rules obviously owe some inspiration to the Partizan Press Hordes and Warmachine systems, but that is not a bad thing as they are very solid and easy systems. I quickly had me head around the rules and the games was flowing very easily. This is what Sci-Fi should be and what recent editions of WH40K seem to have lost. Find out more at Robins blog at Gruntz.biz

Sunday, 25 July 2010

Great Lakes Naval

Just a quick post, I have foudn some wonderful card ship models at the Warartisan, whch I ave purchased and plan to build and detail with Rod Langton figures and guns. This will be a wway off, but I will keep you posted.